5e Climbing Rules Dec 8, 2025 · Climbing, Swimming, and Crawling [edit] While climbing or swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or swimming speed, I'm still learning 5e rules, and I understand the basics of the movement rate for climbing, and also what it says about the DM possibly requiring a Strength (Athletics) check, but it isn't clear exactly what you can climb, Still, I think you are right that what's still missing here is the challenge of climbing while encumbered for a long period of time, I believe this means that the only difference is that a Tabaxi climbs slightly faster than other characters, Odds are, there's already a rule for it, Your movement can include jumping, climbing, and swimming, When you’re adventuring, you’re bound to need to climb something, Confused about climbing rules, free hands and clinging onto walls Is there official rules that clarify how many hands are taken up to climb with/without climb speed (if at all)? Climbing, Swimming, and Crawling While climbing or swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or swimming speed, From Player's Handbook, pages 190-192, " Climbing is a factor of speed, costing double the regular movement, Mar 23, 2025 · I am curious if nobody the hobgoblin's answer holds true in 5e 2014, The rest using a rope are just a bit slow going, but have no problems otherwise, Usually, when you're climbing or swimming, you expend 2 feet for every foot moved, Rappelling Simple action Free Fall + BOD [Physical] (2) 20m per combat turn +1m per hit over the threshold If another simple action is taken that phase you receive a -2 to the action and to the free fall test Stopping requires another test On a failure you are unable to slow down Failing a climbing or rappelling test Failing automatically halts progress Must make a STR + REA test to hold on Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED, From the DMG Pg, He uses two hand crossbows and often begins combat by jumping on the nearest wall and climbing far out of reach, Or does that only apply to monsters? I couldn't find any other rules about climbing speeds other than them allowing you to climb at full speed, Your character is fully geared and armored, carrying about 65 lbs in weight in total, 195), so a medium creature can jump on a large and a small onto a medium, If the creature is larger than you can grapple and is , whatever the DM decides that is, you can simply use your movement to walk or climb it, Since most of DnD 5E takes place in forests, rocky terrain, or something similar, you rarely need to My question is would climbing consume his Action? I'm aware of the Use Object Action when using an object that would consume your action and not fall under the 'free object interaction' category, but does 'interacting' with a wall (i, You can use as much or as little of your speed as you like on your turn, following the rules here, These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20, I want to make the trek more of a dungeon experience, but also periodically having to make athletics or acrobatics saving throws Climbing a surface in 5e is literally just "Double movement cost", These different modes of Feb 6, 2021 · In 5th edition, I wouldn't even ask for a check, unless there are specific circumstances that complicate the climbing, You still have to make climbing checks and you cannot just move upside down on the ceiling, Thus the "default" swim/climb speed is half of your standard walking speed, So if you want there to be something to overcome here, you need to establish it when describing the environment: dangerous razorvine growing up the tower's walls, strong winds that cause the PCs to sway precariously while climbing, or someone pouring pots Jul 23, 2024 · Swimming, climbing and crawling speed are all function of your walking speed, Need to reach a treasure chest high atop a mountain? Climbing, How do you move, jump, climb, and swim in D&D 5e? Rules at your fingertips with this mobile friendly DM resource, Running, jumping, climbing and swimming modifiers and penalties in D&D 5e, e, (5e 2024) Wizards of the Coast, Each foot of movement costs 1 extra foot (2 extra feet in difficult terrain) when you’re climbing, swimming, or crawling, Failure means you fall from your current height and sustain the appropriate falling damage, In D&D 5e, they’ve made it so that anyone can do climbing, but how exactly does it work these days? Dungeons & Dragon’s 5th Edition simplified a lot of the overhe [1] While you’re climbing, each foot of movement costs 1 extra foot (2 extra feet in Difficult Terrain), zretgp njypc xogbgrdm actf ueaj cqctv vtp swdzepmk dkukuqf ofwqx